If you played Talos Principle strictly for the puzzles, then you missed over half of the game. When played alongside Half-life 2, the humor of the Portal story was even better! I thoroughly enjoyed Portal and Portal 2. I think the devs were more focused on their forum simulator than the actual puzzles. It was good for the money, but like some other people, I was expecting at least one new thing. I was also a little underwhelmed by the DLC. ![]() Furthermore, I don't see much room for creativity. Yes, some things could be used without lasers, but that rarely happens. ![]() Everything else exist to help the player manipulate the lasers. This game could have been called The Laser Principle. Talos, on the other hand, has very little content, and some things can not be used independently, like the platform. Furthermore, many map creators have found creative ways to use the content to make new things. The variety makes all the puzzles unique. It is the opposite of the first game, less focus on time trials, more focus on puzzles.Īlso, Portal 2 has more content, and almost all of that content can be used independently or together. If you never played it, then I strongly suggest you do. Portal has the Portal gun, and the companion cube (and possibly the radio).I believe the OP was referring to Portal 2. Originally posted by Latharion:I am confused as to the statement that Talos Principle is inferior to Portal because of "fewer things to play with". The levels seem cleverer and tougher but they shouldve added a new element. But there is WAY more variation and possibilities in Portal, when playing others custom levels Im still finding new ideas (such as splashing blue gel onto a light bridge and launching into it at the exact right angle to bounce off and reach another platform).Īnd I just felt they could easily have introduced something new for RtG DLC here. What about the forcefields in Portal, what about the laserfields, the forward/reverse beams (me and my friend call alien abductors), the laser beams you reflect with cubes, the gels which affect speed and bounce, the momentum flings, the light bridges etc. Come on.im not just talking about the physical items you use. The stars were very cleverly hidden, and the easter eggs tended to be worth the effort. Heck, the area 1 puzzles were quite challenging. I found the DLC to be quite a bit more challenging than the main game. ![]() Talos Principle proved that tools can be more useful than their obvious purpose. Portal proved that much can be done with very little. Neither is superior or inferior, just different. Also, Portal took place in closed in spaces, whereas Talos Principle takes place in wide open areas. Talos Principle has jammers, connectors, boxes, fans and platforms (as well as a few "special" items). Portal has the Portal gun, and the companion cube (and possibly the radio). I am confused as to the statement that Talos Principle is inferior to Portal because of "fewer things to play with". I'm enjoying the difficulty spike but couldn't they have added at least one more totally new feature to the puzzles? Is there really no new ideas at all they could add? I like the game it is definately inferior to Portal in terms of variety possibilities as there are far fewer things to play with. Originally posted by swfc_dan:Finally got this in sale after finishing TP and enjoying it.
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